Updating state_machine_controller.dart via generate_core_runtime.sh in editor.

This commit is contained in:
Luigi Rosso
2021-06-21 15:27:52 -07:00
parent 84d99621c9
commit 39d3c7bec5

View File

@ -1,10 +1,13 @@
import 'dart:collection';
import 'package:flutter/scheduler.dart';
import 'package:rive/src/core/core.dart';
import 'package:flutter/foundation.dart';
import 'package:flutter/scheduler.dart';
import 'package:rive/src/rive_core/animation/animation_state.dart';
import 'package:rive/src/rive_core/animation/animation_state_instance.dart';
import 'package:rive/src/rive_core/animation/any_state.dart';
import 'package:rive/src/rive_core/animation/entry_state.dart';
import 'package:rive/src/rive_core/animation/exit_state.dart';
import 'package:rive/src/rive_core/animation/layer_state.dart';
import 'package:rive/src/rive_core/animation/linear_animation.dart';
import 'package:rive/src/rive_core/animation/state_instance.dart';
@ -13,10 +16,6 @@ import 'package:rive/src/rive_core/animation/state_machine_layer.dart';
import 'package:rive/src/rive_core/animation/state_transition.dart';
import 'package:rive/src/rive_core/rive_animation_controller.dart';
import 'animation/animation_state.dart';
import 'animation/entry_state.dart';
import 'animation/exit_state.dart';
/// Callback signature for satate machine state changes
typedef OnStateChange = void Function(String, String);