Support 16kb devices by bumping to NDK r27

As suggested by the docs, this is the best way to support newer devices requiring 16kb page support.

https://developer.android.com/guide/practices/page-sizes#compile-r27

- [x] Looking to see that Goldens pass before merging.

Diffs=
f653f3f73f Support 16kb devices by bumping to NDK r27 (#8558)
572265df3b call syncStyleChanges on update (#8715)
e8d6e5db26 Override layoutcomponent x/y using layoutX/Y (#8714)
d3f6a49778 Nnnn data bind fixes part 3 (#8663)
baf832a6ce Instance data converters when attached to data binding objects (#8664)
0664f994df Snap verycomplexgrad gm stops to pixel boundaries (#8685)
39c62a94ef ScrollBar constraint autosize toggle (#8707)
7c3c8a3a1a Don't use GL_PIXEL_UNPACK_BUFFER (#8708)
5df5be1940 Add "no_rive_jpeg" and "no_rive_png" build options (#8702)
d7794cb556 Improve scroll time precision on web (#8705)
d0c9e98d2e Scroll fixes (#8698)
ca10c9ec63 re add clean to diff (#8697)
f00a5a6c78 do not break when component is found (#8695)
437688c18e Add yoga renames to non-v2 lua build scripts (#8693)
423301a95b Fix integer precision issues with pathID in vertex shaders (#8689)
b1c0e80625 use draw proxy for scroll bar draggables (#8692)
302606642c GL fixes for Imagination PowerVR GPUs (#8684)
e5879a1a5c Fix scrollbar thumb offset (#8691)
7414d20597 Sort by % diff pixels in diff.py when histogram is equal (#8683)
00e9ad43a7 fix sorting hittable components (#8690)
fa8f7c6755 fix crash when dividing by 0 (#8687)
cd310b1b68 Nnnn scrolling override poc part 2 (#8679)
ac7c458bc7 Small Scroll fixes (#8682)
0ff13be381 Make scroll physics core objects (#8672)
9dfd01fb3a made compatable with python 9_9 (#8678)
454bc50aaf diff.py: don't count identicals as differences (#8666)
c642488df3 added some changes to make building easier for unreal (#8667)
1647a7ad92 use actual sizes for calculating position offset (#8671)
599ab0eeb7 Reapply "Merge branch 'master' of https://github.com/rive-app/rive"
406a2ef952 Revert "Merge branch 'master' of https://github.com/rive-app/rive"
3c0cc1f329 skip object on animation reset if it is null (#8670)
1d2c9175d4 remove letter spacing subtraction (#8669)
96ec927371 fix fatal warnings compiler flag to use latest version (#8668)

Co-authored-by: Erik <erik@rive.app>
This commit is contained in:
ErikUggeldahl
2024-12-10 03:09:42 +00:00
parent e922617d5c
commit 90c91f60af
3 changed files with 16 additions and 16 deletions

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@ -1 +1 @@
c084b3c60822506bec6410597e7bf4d16ef21d90
f653f3f73f23eed970f823d7e9c0f124c00c0fd4

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@ -27,7 +27,7 @@ apply from: "$flutterRoot/packages/flutter_tools/gradle/flutter.gradle"
android {
compileSdkVersion 34
ndkVersion "25.1.8937393"
ndkVersion "27.2.12479018"
sourceSets {
main.java.srcDirs += 'src/main/kotlin'

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@ -1,35 +1,35 @@
# Platform Considerations
In order to support some of our more low level features, Rive brings some of its C++ runtime to Flutter.
| Platform | Technology | Dependencies |
| ------------- | ------------- | ------------- |
| iOS | FFI | statically linked |
| Android | FFI | rive_text.so |
| Windows | FFI | rive_plugin.dll |
| Mac | FFI | statically linked |
| Web | WASM | rive_text.js, rive_text.wasm |
| Platform | Technology | Dependencies |
| -------- | ---------- | -------------------------------- |
| iOS | FFI | statically linked |
| Android | FFI | `rive_text.so` |
| Windows | FFI | `rive_plugin.dll` |
| Mac | FFI | statically linked |
| Web | WASM | `rive_text.js`, `rive_text.wasm` |
## iOS & Mac
We use cocoapods to build and statically link to your project the portions of Rive's C++ runtime that are necessary for text features.
We use CocoaPods to build and statically link to your project the portions of Rive's C++ runtime that are necessary for text features.
## Android
We use Gradle & CMake to build rive_text.so. Rive's runtime uses modern features that are only available on newer NDKs, for this reason we recommend updating your build.gradle to include ndkVersion 25.1.8937393
We use Gradle & CMake to build `rive_text.so`. Rive's runtime uses modern features that are only available on newer NDKs. For this reason we recommend updating your build.gradle to include `ndkVersion "27.2.12479018"`.
```
```gradle
android {
compileSdkVersion 31
ndkVersion "25.1.8937393"
ndkVersion "27.2.12479018"
...
}
```
## Windows
We use CMake to build rive_plugin.dll. Note that Clang compiler is required, see here for how to enable it in your Visual Studio:
https://learn.microsoft.com/en-us/cpp/build/clang-support-msbuild?view=msvc-170
We use CMake to build `rive_plugin.dll`. Note that Clang compiler is required, [see here](https://learn.microsoft.com/en-us/cpp/build/clang-support-msbuild?view=msvc-170) for how to enable it in your Visual Studio.
## Web
We use emscripten to build a wasm and js file which are statically served via unpkg similarly to how Flutter delivers the CanvasKit wasm file.
We use Emscripten to build a WASM and JS file which are statically served via UNPKG similarly to how Flutter delivers the CanvasKit WASM file.