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https://github.com/rive-app/rive-flutter
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trying to swat most of these https://github.com/rive-app/rive/security/dependabot?page=13&q=is%3Aopen+sort%3Amanifest-path+ecosystem%3Anpm there are a few sets of issues here `release-it` - i just updated these, we should be aware that on next release of android/ios/etc we may have an issue here, i did a dry run on rive_flutter which was fine mind you. `_framework/examples` - i ran all of them successfully, *except for* the `vue` example which complains that we dont have `rive.lean.dev` in our dist. I actually suspect that this example stopped working but was hoping to confirm this @HayesGordon `wasm/examples` - ran all of these successfully *except for* the `centaur_game` example. the scaling seems off, and the centaur is not in the frame properly, also the apples are being placed oddly & rendered "twice" once with a static apple and once with an animated one... I did a little playing around here, (changing a state machine to advanceAndApply etc) but once again was hoping to find out if this was actually working properly before. (will go and check out main and rebuild everything in a second to double check the state of this, but I couldnt even build this before updating packages... ) `runtime_wasm/js` hm this one is all just made up of dev bits, do we need to do more to test this than try the examples? Diffs= 5893a12377 Security warnings (#8825) 6f306199ca add histogram arg to check golds to pass thru to diff.py (#8822) 9d07b638c2 move advanced call after update (#8807) 11afb83c7f Reset scroll constraint when state machine not running (#8817) cff1067393 Merge path_utils.hpp and eval_cubic.hpp into the core runtime (#8794) 1be9b574d1 Ensure child layouts mark dirty when flex direction changes (#8792) 4f4e07a68b Fix straight lines being detected as cusps (#8790) 11d4e46498 Add FillRule::clockwise to the runtime (#8786) 49e1109e3f add bind once support (#8761) d4a46062fb do not use frameOrigin to validate if artboard has its origin translated (#8788) 4b7454518f editor: minor text fixes (#8787) de2a5cbf93 Replace Swiftshader with Nvidia gpu runner (#8644) 14dcaa0cde improve error reporting if exe in deploy script does not exist (#8618) 2a6cf9d0a6 Set supportsRasterOrdering in the webgpu backend (#8774) f19a9c9399 editor: allow hit testing over text and text runs (#8719) e37a0f285f rename property to avoid conflict with code generation (#8765) d30f3e3ca6 do not exclude proxies from drawables list (#8762) b9773680e3 Scripting begins! (#8751) 7cc6f5bbe3 GL MSAA tweaks (#8753) 3c322193bf More android tuning for PowerVR (#8747) 32636f7dde Work around gradient sync issues on Oppo Reno 3 Pro (#8745) 7d39d0fca7 fix artboard origin offset (#8737) 908fe3b784 Convert unity builds to use build_rive.sh (#8742) d3123ff351 Tag custom premake builds on v5.0.0-beta3 (#8741) 0cdfd3bf32 Fix layout display issues (#8733) 6f70a0e803 Add visionOS and tvOS support to Apple runtime (#8107) f69757c8dd fix triggers reset (#8732) ab29c640cc Prevent negative layout size (#8731) f9355c5d84 add data binding blend states support (#7731) 1a8c162151 Nnnn instance data converters part 3 (#8726) f3d66c238a Nnnn fix js runtime listeners check (#8727) 567dd549f1 added missing_goldens and missing_candidates to diff.py result (#8722) c7c1701511 Nnnn system data enums part 3 (#8635) ce070a26e9 diff.py updates (#8721) aaaf1a206e Allow $JAVA_HOME without java installed in deploy_tests.py (#8699) Co-authored-by: Maxwell Talbot <talbot.maxwell@gmail.com>